STRATEGY
TRAIVR seeks to be replicable and transferable |
TRAIVR seeks to be replicable and transferable |
To accomplish this, information will be made available as
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The output will allow organisations to replicate the developed model and affect other levels (the public-private partnership and probation services).
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The lessons learned from the project will feed into the European debate and inform policymakers on the issues and their possible responses. Therefore, by running the project in several countries, building multinational partnerships and looking beyond the project's timeline, TRAIVR has ensured a "European added-value".
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The partnership also attempts to produce broader positive social and economic changes to probation systems and society in general.
In the context of limited correctional budgets and high offender rehabilitation costs, this project is expected to have a positive and long-lasting impact by reducing recidivism and addressing the needs of marginalised offenders. |
WHY VIRTUAL REALITY?Although the concept of Virtual Reality (VR) is commonly associated with gaming and entertainment, it has been used in several areas like medicine and psychology for training and treatment goals.
The idea of VR consists of a computer-generated environment that uses three-dimensional visualisation software and special transmission devices to provide user input within the virtual world. The results show tremendous success. |
These VR programmes are based on the fact that people can learn and apply new skills with the help of professionals. Participants (patients, offenders, among others) can visualise how to properly behave in the VR programmes, learning the skills and imitating the positive alternative. Using VR for training and treatment brings a more interactive learning process. Participants can be a part of the learning process and practice the skills, rather than just listening to a lecture or presentation. |
On the TRAIVR project, the system will provide an improved adult learning opportunity by overcoming the language barrier. The same VR scenarios can be adapted to different languages; therefore, it is cost-effective.
Furthermore, the method has a preventive aspect since the same scenarios can be used in ordinary settings. Moreover, the technique could be used in a wide range of skills, thus open to progress. Indeed, authors such as Fromberger et al. (2014) indicated that using VR is beneficial due to the high controllability of social situations, and it has fewer barriers than imagination techniques. |
Besides, training behaviour in high‐risk situations without endangering others is a specific advantage of using VR for forensic surroundings.
Several studies and applications have been associated with improving problem-solving skills and emotion regulation ability by using VR programmes. Researchers have applied VR-based intervention programmes to people with brain injury to enhance their problem-solving skills; the results showed that patients who took VR-based intervention performed better than patients getting conventional psychoeducation (Man et al., 2013). A pilot study aimed at teaching emotion regulation to reduce adolescent risk behaviour showed that virtual reality intervention could build emotion regulation skills in risky situations (Hadley et al., 2019). |
This project is financed by ERASMUS+ programme, KA2 – Cooperation for Innovation and the Exchange of Good Practices, Strategic partnerships for adult education.
This website has been accomplished in the scope of the project "Training of Refugee Offenders by Virtual Reality" (TRAIVR), Grant Agreement no. 2020-1-TR01-KA204-A243883A, implemented with financial support of the European Commission by the Erasmus+ Programme. This website reflects the views only of the author, hence neither the Turkish National Agency nor the European Commission can be held responsible for any use which may be made of the information contained therein. |